![]() You may want to cancel your building projects until the skilled miners do their job. If it's valuable ore, your builders who are unskilled miners will lose potential ore. ![]() ![]() When building over rock, miners and builders will both mine away the rock to make way for the building. Replacement failure does account for the fraction of work that is deconstruction work, so it doesn't fail on the first part and doesn't reset work done past that mark. Replacement jobs can fail just like normal construction can fail, which loses 50% materials and resets work done. Buildings generally can't be used when being replaced. Damage done is reset (as normal deconstruction/reconstruction would reset the HP). Buildings with quality are assigned a new quality level. (This is technically a slight buff to normal deconstruction/reconstruction, but with the idea you're not deconstructing it for good, this is how it'll work) The material that didn't get replaced is preserved in the building, so you don't lose any, nor need any. The materials left behind is only the replaced stuff at the normal deconstruction amount (usually 75%) (Some buildings require something like wood and your choice of another material: This keeps the wood, replaces the other stuff) Materials Needed is just the stuff to be replaced. Work Needed to build is the same as normal deconstruction and construction. Summary: every 2 days will dispense up to 5 capsules at once, these capsules contain semi-refined resources within them that can either be further developed into chemfuel or neutroamine at a drug lab or refinery.Īll parts require upgrade kits to installĪndroid parts / upgrades are made at the android parts tableĪndroids drugs can be made at the parts table or drug lab.-The goal for the mod is to remain the same as vanilla deconstruction/reconstruction without the hassle of empty holes or moving parts around. Summary: produces nutrient solution, a form of artifical milk that holds twice as much nutrition as it's counterpart actual milk. This faux wool can then be used to make resistant clothing or be refined into steel at an electric smelter. Summary: Named after the process that this machine performs extracting the small amounts of metal absorbed by plants, refining it and expelling it in the form of long, spindly strands on it's back and neck. Summary: a very strong robotic hauler that is very useful for caravan trips but not very useful for anything else. Useful for quickly taking down attackers without sending colonists out. Summary: a very quick, strong cybernetic dog even without upgrades. ![]() Sk圜loud: Allow to digitize and store your colonists minds in supercomputers, from which you can control your entire colony. Mechanite Storage Upgrades: Each tier of Mechanite storage upgrade increases or decreases health regen speed, with an archotech mechanite storage upgrade halving the time it takes an android to recover from injuries. Swarm Mortar: A Mortar filled with several small drones that will attack any hostiles on sight, can be made once T2 Android research is done. However if a human consumes it they will convert into a fractal mutant.Īndroid Assembly Kits: These kits are useful for setting up colonies as they are only a fraction the weight of the android they can be assembled into, able to set up wherever and whenever. The Fractal Enhancement: A special pill developed by ancient archotech societies, when consumed by an android it will increase almost every useful stat per each use. It can be obtained from item stash quests and traders, similar to the way other orbital weapons are gained. Mech-Fall Transmitter: This is the orbital targetter needed to spawn the M7 Mech. The chance of success can be found within the stats of every pawn. Surgery on androids works differently than that of humans, requiring high crafting.
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